Beta 3.11.13-19 Bug Reports
News 11/13/99
Release 13.11.19 is now available. The latest beta and revision information
can be found at
http://www.eisonline.com/twgs/beta/.
Eleqtrizi'T will be setting up another Beta Test game soon.
News 10/24/99
This was just reported to me by another player (an opponent) When deploying
figs, if you get bumped offline, once you connect again, the figs are rouge.
News 9/26/99
This one was fixed back in an earlier release, but is showing up again.
When sst'ing with twh, every once in a while getting the "you do not own
any other ship" msg again when trying to transport.
News 9/23/99
There are times in a game... usually when there are many active players,
that SS communication does not go through. Can be frustrating if you are
in need of corpie assistance :)
News 9/19/99
Right now in twgs, you can repurchase your fed com any time you drop
below 1k ali.
In HVSMBBS you could only purchase your fed com once, after that, if you
dropped below 1k ali, you had to find alternate ways to get your ali
back up to 1k.
News 9/6/99
Found a bug tonight, I think this one goes back to when we made it possible
for a tower to port and trade while towing, and not breaking tow.
I was towing a Colt to a 0 port and discovered a good trader there..
went in, tow still active.. and tried to attack him. The game kept
targeting my Colt (still in tow) and the enemy got away :(
The Colt is corp owned.
News 9/1/99
Extern is still not always running daily.
Adjustment for turns after death did not come out as planned. Right now
you have 0 turns at midnight. This will be fixed with the next release
so that you will have 1 hour's worth of turns at midnight, and regen turns
from that point on.
News 8/20/99 News 8/8/99 News 7/27/99 News 7/26/99 Classic/MBBS (Gold disabled) Turns - 1k
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John P has put up a TWGS/TW support forum!
Check the top of the page for
the link.
Now that WorldCom MCI has thier router upgrades under control, maybe we can
get back to some serious debugging again! :) I was hit hard and really did
not have much Internet access to speak of last week. eisonline.com was down
for the entire week also, although John was still busily coding during the
down time, (with no e-mail interruptions) :) Check his site for the latest
version.
So much happened in the past 1 1\2 weeks, too much... read the beta reports
at eisonline.com (link at top of page) to see all the details. We are up to
release 3.11.16 now!
A player who goes by the handle Ordus reported a problem when transfering
colos from one planet to another in the same sector. Seems there is some
problem reading the planet population levels when they are in the same sector.
Hard to explain the details... warrents further testing to be sure.
In the new Gold game, with active Aliens... seems if a ship has an active
IG, it holds Aliens in Fed Space. This is a nasty one, as it loads the
mail files.
John P,"I'm actually about to post an important fix. I found yet another
bug that has been causing games to lock in memory and peg the CPU to 100%.
That's a nasty problem."
For that fix, we will more than happily wait :)
John P announced the release of 3.11.13 today! Can't wait to see it! Seems
there may have been a strain on the server for d-loads of the new version
today, the server is down. :( So, in the mean time, I have archived
prior bug reports. As soon as it is banged we can get going on it. Here
are the proposed settings:
Start - MC, 20 holds, 99 figs, 5k creds
Days to Delete - 90
Max Players - 500
Sectors - 3k
Ports - 1250
Planets - 1k
Ferrengi - L5H Maxed Ferrengal, 75% regen
Colos - 24k per day
Fed Space - 5
Planets per sector - 5
Corp size - 5
Course length - 45
Photons - 7 sec
Port Regen - 3 days