Initial Turns per day
1,250, fighters 20,
credits 750, holds 20.
Maximum players 100, sectors 20,000,
ports 6,000, planets 2,000.
The Maximum number of Planets per sector: 7,
Traders on a Corp: 6,
Ships per FedSpace Sector: 0.
Photon Missile Wave duration
is 4 seconds
Ver# 3.11.38 Gold running under Sockets.
The local display is OFF AT ALL TIMES.
Age of game : 9
(age at start NOT aged)
Delete if idle : 14 days
Ports in game : 3,601
of max 6,000
Planets in game : 3 of max 2,000
Ships in game : x of max 400
Game type : Open
Turns per day : 1,250
Planetary Trade %: 100% Steal from BUY port :
Yes
Initial fighters : 20 Clear Busts Every : 1
Days
Initial credits : 750
Initial holds : 20 Multiple Photon fire: No
Sectors in game : 20,000 Display StarDock : Yes
Ship delay factor: Third Local display on : No
Start with planet: Yes Classic Ferrengi : Yes
Production Rate : 25% / Day Invincible Ferrengal:
Yes
Rob/steal delay : Yes Tournament Mode : Off
Romulans : Shy but very aggressive, no home world, travels in groups and will carry a grudge. They have access to one alien derelict ship. The Romulan WarBird which is an amazing attack ship and should be feared. Well worth the cost to capture if you can locate one.
Federation : Defensive, planet farmers, have access to two very highly valuable derelict ships a must have for the blues, The Enterpriser is very strong and qualified ship for the invader and planet farmer. An all around ship that carries a few surprises with it. Been spotted with no less then 75k fighters rumors claim it to have an incredible load capacity. Well worth it's time to hunt down one. A mindless alien forgot where he parked one his. He thinks it was in a sector in the 6k range but being shipless he have no possibilities to locate it again. Besides the Enterrpriser they also have access to the Colonizer a great ship if you have need to move lots of stuff around.
Betazoids : None has been spotted yet but delta quadrant has gone silent and the last thing that was heard from them was that the Betazoids was invading. I think these are traders to be feared. They might be out to infest and build a colony in FEN quadrant. From the few reports we heard from Delta quadrant these creatures are aggressive and will hunt down anyone that tries to oppose them and they come in hoards. The few reports also say that they been seen in a ship that been named Crusher due to it's extreme fire power and capabilities. No one have been able to report any detailed specs. Every ISS that have gone up against one has instantly been whipped out and never been heard from. So we are afraid they have a fire power that in one attack can take care of 85k defensive battle points an ISS can have. Fear this ship. There been sights of a quick low defensive ship that intelligence thinks might be a resource mover for deepspace submissions and been named as Deepspace Hauler true nature of this ship never been revealed. Every time intelligence tried they have been lost after encounters with the Crushers.
Earth: To protect from the threats out there intelligence have found a way to increase the storage of this planet to almost double. Since this is the homeworld and the oldest planet they have also found a way to upgrade the planet close to twice as fast as a normal planet.
Dessert Wasteland: This planet has been proven to be a great bot camp to train soldiers. Not only do they train quicker in this harsh boring conditions but they can be in large numbers.
Oceanic : With better filter systems organic productions has increased. But not much else been possible to improve on this planet more then a few minor tweaks in the citadel advancement.
Mountains : Been able to increase the initial citadel upgrades but to the cost that it will take longer in the end. Total upgrade time is still the same. But at that same time it became a little roomier.
Glacial : The scientists fled this horrible planet type. We couldn't make them stay around trying to improve it.
Volcanic : In an attempt to make it a strong planet that can carry a lot of power with it the scientists failed to improve the citadel advancement and as a result this planet takes 1 day longer to build for each level.
Vaporous/Gaseous : This volatile planet was easily made to upgrade in just 12 days to level 4 but by doing so the scientists also made it unstable on citadels bigger then Transwarp size. Because of it's s volatile state this planet can carry lot. But to make it a good movable planet they cut down on the space for soldiers and made the shields thinner and as a result this planet can store lot more product then in it's original form.
War Hammer
Great attack rating. The only ship a red player ever want to use besides his colts
Protector
Ever wanted to defend your new planets from evil people ? But always thought the ships for it are to weak. Well here is your ship. Created to defend only and do the best possible job doing so.