Guardian's Training
Lessons
( Intermediate Knowledge )
I put together in a rush , so I might have missed a few things . This should help anyone that knows the basics of evil and want to improve .... These Tips are in no defined order .... Also invading is added in goods section since usually ISS Drivers lead invasions ( I know this is not always the case )
Good Tips
Trade with No Haggle : When you haggle ..... your exp goes up .... If you are playing good in the beginning of the game experience is not your friend
Mapping : Should be done as soon as possible ..... this will provide information for future bases and locations of possible places your enemy might be making a sst/sdt bubble or base
Base Location : Do not do in 1 deep sectors ( To easy to stumble across by walking around ) ....2-3 Deep Sectors is a better choice ..... anything more then 3 is usually the first place ethered or checked out by your competition . Also make sure that it has a port that buys organics or is empty so you can create one ...... since the money from the Ocean planets helps a lot .
Get Commission as Soon as Possible : ISS and warping into fed space are the only good things about being good ..... so try your best to get your commission soon , since it leads to both .
Making Planets in a Base : Just make 3 planets ..... 1 Mountain ( L ) , 1 Volcanic ( H ) and Ocean ( O ) . Reason is the O is for money and figs ..... H is for Defense of sector after it gets to level 3 and the L is fast on cits and can be your Future Battle Planet . Do Not do more then the 3 .... especially in games that have large amounts of people
Make Many Bases : Usually 1 or 2 bases gets lost at the beginning due to someone coming in before you have proper defenses up .... I usually have the blues start 2 bases and then expand a new base every 2-3 days ...... Keep Minimum colos at each base till they get to level 2 ( If all bases are upgraded then you can put more in one of them , but try to keep it even between bases )
Transporters On Planets : This Enables you to colonize with less turns ( drawback is you eat more fuel ) ..... If you have plenty of fuel use transporters ..... more turns to colonize other bases or hunt .
Always Know where the Backdoor is SD and Terra : These sectors will be evils life lines .... You can block the other sectors but good evils will just go through the back door to SD ..... So know where the backdoor is and have it covered .
Hunting : Usually wait for evil to start making money ( mule or colt ... also their al goes down ) .... Run to the Grim Trader and do it 10-15 times .... write down the sectors and go explore ... be ready at all times ... and you might want to have a ptorp . If you are lucky you could pod or kill him and get his/her money .
Carbo or No Carbo : Usually you won't need much carbo for a blue iss driver , but if you are out guned a little carbo could even the odds if you get nailed
Ptorps : Are your friend .... You can block sd with them ..... nail an evil while he/she is sst'ing , invade with them or uncloak cloaked players .... Never carry them around all the time .... one run-in with offensive figs , nav haz and such will take all your turns and that sucks ... Trust me on that ..... So if you are caring them makes sure you are cautious and have a purpose for them
If you have any extra info of strategies you can think of that are not on this page ... email me at guardian@columbus.rr.com